1/3/2024 0 Comments My friend pedro crazy gamesMy Friend Pedro is a playground as much as it is a game. It's a tough thing to describe using just words, honestly. You can activate slow-mo with a button press, and the more you do to make the most of your bullet time - by building your kill count, naturally - the longer you get to linger there. That’s what My Friend Pedro does best.You know that Hollywood action moment where time slows down as our hero sails through the air, stylishly taking out a group of baddies while bullets whiz by? That's My Friend Pedro, summed up.ĭeadToast Entertainment's new side-scrolling action game is all about finding creative ways to murder bad guys. That shows how much I enjoyed the proceedings the glitches just don’t matter, as all I cared for was being the most bad-ass shooter I could possibly be. I didn’t want to stop as I knew every second saved in this game would allow for a better score at the end. It does take away the graceful fluidity of any sequence, but because it never really affected the gameplay or stopped me in my tracks, I always just brushed it off. Or my character would slightly glitch out on a random object I happened to unexpectedly land on. For instance, jumping off a wall mid-flip occasionally looks weird, not pushing off with my feet, and instead using my face or some other weird part of my body. Throughout my playthrough I have found that my character was trying to take on too much at once, especially when trying to do it all in slow motion. There are bullets flying everywhere, explosions aplenty, blood, glass, and much more – so much so that there are bound to be a few technical hiccups. With a game like this there is so much happening on the screen. Because of this I definitely found myself repeating the early stages more often to try and get a better final score. That isn’t to say the second half of the game is bad – far from it – but when the enemies get a lot harder and seem to be bullet sponges, it’s more of a case of just trying to survive and not being able to enjoy the silliness as much. They seem to have more choices in terms of creativity and additional ways to partake in crazy stunts whilst using objects scattered around. However their damage isn’t exactly great so you will constantly find yourself looking for dropped ammo as you unleash round after round.Īs mentioned before, the stages are definitely varied enough to keep you engaged but the first half of My Friend Pedro’s stages are, in my opinion, way more fun. Whereas uzis, on the other hand, are fantastic at long range killing, letting you split your aim between two enemies when you have akimbo weapons. Shotguns are fantastic at short range and cause devastating amounts of damage to your adversaries but lack any long range, meaning you risk death as you must get as close as possible to kill people. These weapons are a huge factor in keeping the game fresh, even though there aren’t really that many, but each weapon really varies how you tackle each of these stages. They throw in lifts, different levels, pulleys and levers, new and more difficult enemy types and a variety of weapons. The stages are varied enough and even though some of the settings look a little similar, the game adds in enough new mechanics to keep you engaged. My Friend Pedro itself lasts a short and sweet 4 or 5 hours, which is just enough time to stop things from ever getting boring.
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